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Showing posts from November, 2017

Charity Fair Journey of Fortune Cookies - 12/3/17

Weekly Blog : Victor N. 8B Image : Journey of Fortune Cookies Map Summary Air pollution can be caused by many things and can really affect the environment. A common way pollution can be caused is through transportation, like vehicles, trains, boats, and planes. Materials in the products we buy, go through a process and travel through a lot of places. You can find how far your product traveled by checking where it's made. When you have found how many miles the product, you can find the carbon footprint. For each mile the product travel, it emits a number of grams of CO2 per kilogram of raw material. This is the amount of CO2 emitted and released in the air, during the trip of your product. The process of a product, like transporting it, is a common way air pollution is caused. S&EP: Using Models / Mathematics This week, my group and I used models when we create our map for our Journey of Fortune Cookies. We created this map to represent the distance that our mate

FLUXX Mod Project Blog - 11/19/17

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FLUXX Mod Project Blog: Victor N. 8B Our FLUXX cards in play. Summary Through this project, we were to work with a partner to create a Fluxx mod. In the Fluxx mod, there are 16+  Keepers , which helps you accomplish the 24+  Goal  and win. Throughout the game, you have to follow the 1  Basic Rule  and the 16+  New Rules  that player put down. 4+  Creepers prevent you from winning and 16+  Action cards is what you have to do. Me and my partner's Fluxx mod topic is Genetics. We had some common key concepts for our keepers like: DNA, genes, phenotypes, and Punnett Square. We use what we know to create relationships between the keepers, for the go als. Fertilization and Mutation make up Reproduction. Whoever has those 2 cards, wins. Fertilization and Mutation make up Reproduction, because reproduction is creating new organisms called offsprings, from their parents. Fertilization help initiate the development of the offspring, and mutation affect the offspring's DNA. Creati

FLUXX Mod - 11/12/17

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Weekly Blog : Victor N. 8B GOALS KEEPERS Summary Starting this new project seems interesting. We have to work with a partner to make a deck of Fluxx cards with key concepts of a science topic, due on Thursday 11/16. My partner and I chose Genetics. Our 16+ keepers are the key concepts of the topic. For example, we have DNA, genotypes, Punnett Squares, Protein, etc.. Our 24+ goals relationship between the keepers. In the game of Fluxx, whoever accomplishes the goal, wins. For example, DNA and Genes make up Cell Copy Machine. Whoever gets DNA and Genes in their deck, wins the games. Our 4+ Creepers prevent players to win. For example, if the Creeper card says "Protein," whoever has protein cannot win. Our Action cards basically just tells the players what to do, and the Rules cards are the rules of the game and keep adding on. This project should be fun to play at the end of this week. SP2 - Using models Through this week, I used models when my partner and I